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Mutants are categorized into four
different groups -Elementals, Ferals, Moleculars, and Psionics depending
on their abilities. |
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Elementals
are Mutants with the ability to
channel, project, and control
different types of energies through
their bodies.
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1-Electricals-who
can absorb and channel electrical
energy. Electricals have the ability
to absorb electrical energy. They
also project it from parts of their
bodies [mainly the hands].
Electricals can absorb too much
energy and cause themselves to
explode.
Example-electric manipulation,
electrical absorption,
electromagnetic
transmutation/cybernetic travel,
electrical shockwave, electron speed
manipulation, electromagnetic
projection.
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2-Thermals-who
can absorb and control fire or cold.
Thermals have the ability to channel
heat or cold through their bodies.
Thermal transfers can also project
that energy.
Example-thermal transfer, fire
creation, solar energy conduction,
body temperature control, fire wall
creation.
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3-Sonics-who
can control sound waves. Sonics have
sound-related abilities, including
creating intense, and even
concussive sound waves, dispersing
sound waves, dispelling sound, and
absorbing and sending sound over
vast distances.
Example-superhuman
hearing, supersonic voice
projection.
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4-Chemicals-who
can project chemical substances,
such as acids, from their bodies.
Chemicals have the ability to
project chemical substances [acid,
etc] from their bodies, create
poisons, disperse various chemicals,
or even survive indefinitely in
toxic environments.
Example- oxygen
molecule manipulation
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5-Botanicals-who
can control and manipulate plants.
Botanicals can control and
manipulate plants and other organic
substances, with results ranging
from giving life, growth, or death.
Example-plant defoliation
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6-Geologicals-who
control earth, who
are
extremely rare.
Geologicals channel various
earth-related substances. (Requires
GM Approval)
Example-tornado
creation, air absorption
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Ferals
are Mutants with a combination of
animal and human DNA, allowing them
to use the abilities of the animal
DNA within them. They are also the
rarest of all mutants, there might
be one or two from sub category, for
example one tiger, one
panther...etc. |
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1-Feline-Typically
possessing the DNA of the lion,
tiger, panther, leopard, cheetah or
other Feline species, these Ferals
often display inhuman speed and
agility, enhanced senses
(particularly eyesight, smell and
hearing) and greatly, augmented,
physical, strength (although not as
strong as an Ursine Feral). Feline
Ferals often display great
sociability and are extremely
territorial. All Feline Ferals have
a heightened fear of fire and are
sensitive to hypnosis.
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2-Ursines-Possessing
the DNA of bear species such as
grizzly,
black, brown and polar, Ursine
Ferals are superior to all other
Ferals with regard to physical
strength. They have above human
hearing, smell and superior speed as
well. Ursine Ferals are often quite
solitary, which often disagrees with
their human side, which craves human
interaction. Like Felines and
Canines, they are fiercely
territorial as well.
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3-Canines-Typically
possessing the DNA of a specific
family of dogs such as the wolf
(Lupine), fox, coyote or other
canine species, these Ferals have
the keenest sense of smell of all
Ferals, acute hearing and eyesight.
Like Feline Ferals, they have
extreme physical strength, speed,
stamina, and agility. They are the
most social of all Ferals and but
are easily provoked and quick to
anger. Due to their sense of smell,
Canine Ferals are also expert
trackers.
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4-Reptuses-Possessing
the DNA of reptilian species such as
snake and lizard (including
alligator and crocodile), these
Ferals display both enhanced
physical skills and exotic physical
features. These features can include
additional membranes (e.g., eyes)
and concealed venom sacs, while
enhanced skills include reptilian
reaction and reflexes as well as
augmented strength (if the
applicable DNA is alligator,
crocodile or a larger lizard such as
the komodo dragon). In addition,
most Reptilian Ferals crave external
heat as they display the features of
cold-blooded organisms. Reptilian
Ferals are also immune to the form
of hypnosis.
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5-Porcines
& Bovines-While Porcine
Ferals possess pig, hog and boar
DNA, Bovines typically have the DNA
of domestic cattle, buffalo, bison
and yak. Due to the similarity of
the two classes of animal, some of
these Ferals may possess DNA of
both. Above human strength and
hearing are essentially the only
advantageous traits among these
breeds, however their strength
coupled with charging speed can
create a devastating attack. They
also tend to be quick to anger.
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6-Cervines-Possessing
the DNA of deer species, which also
includes similar species such as
moose, antelope or gazelle, Cervine
Ferals display speed, agility, and
grace unparallel, even in Feline
Ferals. Their sense of hearing is
heightened to inhuman extremes, yet
their other senses are only slightly
enhanced beyond those of normal
humans. Cervine Ferals have an inner
sense that warns them of impending
danger and have the remarkable
ability to remain completely
motionless. Some Cervine Ferals may
even display physical mutations such
as antlers and elongated limbs.
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7-Amphibians-Typically
possessing the DNA of amphibious
animals such as frog, toad, newt or
salamander, Amphibious Ferals, like
Reptilian Ferals, display both
enhanced physical skills and the
exotic physical features. These
Ferals, depending on the nature of
the associated DNA, have incredibly
strong legs and are able to jump
incredible heights and possess
additional membranes for underwater
activity. Most if not all Amphibious
Ferals are adaptable in water and
their agility increases while in
water. They are able to hold their
breath for considerably longer than
a normal human being. They may also
possess an unusually long,
prehensile tongue.
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8-Piscis-Typically
possessing the DNA of any of the
non-mammalian aquatic vertebrate
breeds, including the lamprey, shark
or other fish breeds, these Ferals
possess many common characteristics
of the aquatic breeds such as
functional organs (e.g., gills, swim
bladders, webbing, additional
membranes) and enhanced skills
including superior agility and speed
underwater and perhaps most
important of all the ability to
breath underwater. They feel an
intense urge to be in water although
they are functional on land. Some
Piscis Ferals may also possess
extendable spines with poisonous or
paralyzing effects.
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9-Insectums-Typically
possessing the DNA of any of various
arachnid breeds, including scorpion
or spider, these extremely rare
Ferals may possess functional organs
such as extendable stingers,
spinnerets, antennae, venom sacs,
pheromone ducts and exoskeletal
structures. These Ferals may also
possess greatly enhanced physical
skills, particularly speed and
agility. They can be prone to acts
of violence as their mammalian and
insect physiology constantly rejects
the other.
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10-Aves-Possessing
the DNA of any of various species of
bird, including eagle, hawk, falcon
or owl, this
rare Feral breed possesses
many common characteristics of birds
including functional organs such as
enhanced respiratory and skeletal
systems as well as an enhanced
ocular system and organs. However,
functional wings are rare if at all
possible. In addition, other
varieties of DNA may be infused for
additional desirable characteristics
such as penguin DNA for cold
resistance. (Requires GM Approval)
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Moleculars
are Mutants who manipulate their
body structure and molecular density
in various ways. Some Moleculars
possess more than one ability GM
Must ok more then one ability.
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1-Intangibility-Intangibles
have the ability to lighten the mass
of their molecular structure to the
point where they can pass through
solid objects but can still be
affected by electrical fields and
not be able to pass through it. An
Intangible is only able to "Phase
Out" for the length of Time the
individual can hold his/her breath.
Also, if this form is held too long,
they may not be able to Phase solid
again, as their molecules will lose
cohesion, and they will literally
cease to exist.
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2-Impervious-Impervious'
have the ability to increase the
mass of their molecular structures
to the point that they become
completely immune from physical
penetration. Also, this state gives
them superhuman physical strength,
invulnerability to pain,
energy-based attacks and telepathic
intrusions. But leaves them very
slow so they can't run and even walk
because of incredible body mass. An
Impervious is only able to 'Mass
out' for the length of time the
individual can hold his/her breath.
Impervious is vulnerable to weapons
that affect their nervous system.
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3-Invisibility-Invisibles
also known as Stealth New Mutants
have the ability to project an aura
around their bodies which shields
them from the naked eye. They can be
spotted by infra-red light or by
Ferals or Psionics with certain
abilities. A side effect is that
Invisibles live short lives as their
cells begin to deteriorate because
of the mutation.
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4-Propulsive-the
ability to move at high speeds
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5-Gravitative-Gravitatives
have the ability to alter the body
mass of anything they desire.
Example-density manipulation,
organic matter density increasion,
weight manipulation.
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6-Chromatics-Chromatics
have abilities which effect light,
shade, color, etc. This can include
making oneself invisible, without
the side-effects of an Invisible.
Example-light
manipulation, dark anti-matter
manipulation, x-ray vision
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7-Stasis
Suspension-Moleculars with
the ability of Stasis Suspension can
alter or freeze time.
Example-temporal
stasis, chrono-skimming/time travel
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8-Replication-Replicators
have the ability to make perfect
replicates of any non-living object
they desire and it will work for
about a day.
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9-Elasticity-Elastics
have the ability to alter their
shape or size. This is arguably the
rarest
New Mutant
subclass. (Requires GM Approval)
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10-Teleportation-Teleporters
have the ability to teleport
anywhere they desire. If they are
unskilled with their powers, they
may teleport into a wall.
They can not take people with them
till they are much older and much
more skilled.
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Psionics
are Mutants who have heightened
mental abilities.
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1-Telepaths-Telepaths
have the ability to read and alter
the thoughts of others. Some can
also communicate with other people -
especially other Psionics, mentally.
Powerful Telepaths can completely
alter a person's personality. They
can also control others with their
minds. Some can even speak to and
control animals with their minds.
Example-telepathy/extra-sensoral
perception, telepathic link with a
child/sibling, telepathy/memory
projection, new mutant detection,
memory manipulation, sensory link by
touch, mental freezing.
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2-Telekinetics-who
can move solid objects with their
minds.
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3-Tele-Empaths-Tele-Empaths
have the ability to feel and to
alter the emotions and perceptions
of others. Some can also project
their own feelings into the minds of
other people. Tele-Empaths are prone
to severe migraines.
Example-tele-empathy/mental
manipulation, mind control/dream
manipulation.
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4-Tele-Cybers-Tele-Cybers
have the ability to manipulate and
interact with electronic devices.
Tele-Cybers are prone to violent
mood swings.
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5-Precognitives-Precognitives,
aka Precogs have premonitions of the
future. These are only of a possible
future and outcomes can be altered.
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6-Illusionists-Illusionists
harness the power to project fake
visuals and occasionally attitudes.
The quality of illusions can be
poor, appearing in a holographic
form, or incredibly convincing,
depending on the ability of the
illusionist.
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7-Astrals-Astrals
have the ability to project their
consciousness elsewhere. In said
state, their body goes limp, and
their mind is invisible intangible,
and can fly at great height and
speed. Skilled Astrals can actually
absorb, or control the spirits of
others.
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8-Pain
Synthesizers-Pain
Synthesizers have the ability to
project pain into others. NOTE: Pain
Synthesizers can only apparently
project pain they feel.
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